![]() ![]() In addition to the skill trees, there's also a bunch of stuff that can be found within the dungeons that can temporarily buff characters. This makes it vitally important not to focus each run on using the same character, but to allow for each character to get their moment in the sun to earn experience points, as these can still positively affect the other characters. While most of the abilities unlocked in each characters skill tree only affect that specific character, there are shared traits within each skill tree that will affect the other family members during their run. Children of Morta is all about family unity - and this is further displayed within each characters skill tree. While the collected money in each run can be used to increase the base stats of all the family members as a collective, experience points gained by each family member can earn skill points which can be used on each characters unique family tree. Each scene that plays, whether in the dungeon, or back at home, adds another immersive layer to the story - from the major story beats that play out, with new family members being unlocked for play-throughs, to the side missions that involve rescuing villagers or merchants, or even returning a lost child back to their parent. The brooding narrator adds another element to the story, with his resounding performance. These events can result in different benefits, from temporary charms that can buff the character during that specific run, or as a token to be brought back home as a souvenir. The narrative is intriguing - despite the simple story, there are many random events that can take place in the dungeons on each run. Every failed attempt at clearing a dungeon makes the characters stronger for the next attempt. Every run adds a benefit to the next one. Like other rogue-likes, nothing goes to waste here. ![]() Any money earned or experience gained on each run is permanent, where the money can be used back at home to purchase upgrades that affect all the characters base stats. Defeating a boss with any of the characters ends up unlocking the next dungeon, which escalates in difficulty by introducing new, stronger enemies. John is the conventional sword-and-shield character, Linda is the archer of the family, Kevin is the twin-blade wielder, while Mark is the beat 'em up puncher, and so on.Įach run can take anywhere between 15 and 30 minutes, with a series of dungeons that end up culminating in a boss fight. Led by the family matriarch Margaret, and her two sons - family-man John, and his disgruntled older brother Ben - the Bergsons comprise of a cast of family-members, each with their own skills and fighting abilities to help combat the evil in the mountain. In this instance, an evil purple entity called the Corruption has formed from the heart of the mountain, and it has been infecting the nearby lands, animals and the beautiful forestry. Aside from the rare cheap moment, everything about Children of Morta, from the story to the gameplay to the presentation, is simply incredible.The Bergsons are a family from a long line of ancestors, who have taken it upon themselves to defend the world from the evils that are infested within Mount Morta. In Windows Central's review, Brendan Lowry wrote, "Children of Morta is one of the best roguelike games I've played, and I'd even go so far as to say that it's one of the best ones ever made, period.
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